Ho-cheol SeongFinally, Simon Kim. Those of you from Japan may not know this, but Simon is an exceptional thinker not just in blockchain but in technology more broadly, and a prominent voice of leadership in Korea's startup industry. He's also very interested in Japan. Across entertainment and AI technology, what do you think is the greatest synergy Korea and Japan could achieve?
Simon KimAs I mentioned earlier, I think Japan has a deep history of original IP. K-pop, K-dramas, and Korean movies all have original IP too, but I'm very clear on this. Animation is the king of IP. I'm sure people in Japan take pride in that too.
Most IP franchises worldwide that have generated more than 10 trillion won in cumulative earnings are Japanese. The two IP franchises with cumulative revenue exceeding 100 trillion won are Pokémon and Sanrio's Hello Kitty. Among the rest, too, Japanese IP has much higher cumulative revenue than American IP.
I really enjoyed the Hollywood movie The Odyssey too. But once I've watched it in the theater, that's it. I don't walk around wearing a T-shirt from the movie, play its games, or buy its figures. With novels and dramas, too, once the story ends, the life of the IP stops there. But with a well-made, top-tier animated work, the power of the IP keeps building. And I think more than 90% of the best IP today is Japanese.
I’m personally very close with Junkoo Kim, the CEO of WEBTOON, and with the head of PTJ Comics, Korea’s largest webtoon studio. Ultimately, everyone’s North Star is breaking into Japanese animation. The same goes for webtoons. As you probably all know, webtoon growth has stalled, but the moment a webtoon IP succeeds as an anime in Japan, its standing changes completely. IPs like Solo Leveling have brought in trillions of won. Those are numbers you simply can’t imagine from webtoons alone. That’s why, as I understand it, WEBTOON currently has more than 10 production committees running in Japan.
K-pop is the brightest stage in Asian pop, so people from Japan, China, and Southeast Asia want to come to Korea and debut as K-pop artists. In much the same way, the Japanese market plays that role in animation, the kingdom of IP. Right now, Japan is the stage where those dreams come true: you have to turn your IP into a Japanese anime, in Japanese, and make it a hit there for it to become an IP worth 10 trillion or 100 trillion won.